
#TIDES OF NUMENERA FOCUS UPDATE#
The update for the console versions of the game is live now and fixes many issues reported by media and the community, improving the game’s performance and overall quality. Here’s a message from Colin McComb, Creative Lead on Torment: Tides of Numenera. We’re pleased to announce that we’ve eliminated a lot of bugs and optimised the game even further on all platforms and I’m sure that it will allow our fans to enjoy the game even more.” - Brian Fargo, inXile CEO “Since the release of Torment: Tides of Numenera, we’ve been working extremely hard to iron out the bugs our community and media reported.

The Highly Anticipated Updates Are Available on All Platforms TodayĪp– Wroclaw, Poland / Since Torment: Tides of Numenera’s release, inXile has been able to digest a deluge of constructive feedback, comments, and articles to garner a better sense of where they can focus their resources to improve the game. Torment: Tides of Numenera Receives a Performance Update And mainly because the game is hard to get out of your head once you've spent some hours in its WTF dunk tank. Mainly because many journalistic outlets realize the game deserves it. I have got to get some more hours into this one.Īgain, you'll be hearing news of Torment: Tides of Numenera pop up from time to time throughout the rest of the year. And visually, 1,000 words doesn't begin to describe some of the mind-expanding scenes and scenarios it wrings you through. This game pushes me out of my comfort zone when it comes to RPGs, being more story-centric than any game I've ever played this side of a visual novel. That tells you it's a game I'm going to be talking about when we get to our end-of-the-year discussions. It takes years, sometimes decades, to build up the cult status and appreciation a game like Tides of Numenera aspires to. While Torment: Tides of Numenera isn't, right off the bat, revered as one of the best role-playing games of all time, guess what, neither was Planescape: Torment when it first released. It's obvious they've been working diligently since the February 28 launch. Developer inXile practically took out a whole new domain name to fit all this stuff. We should all do as much to clean up our cities. I like that they reduced the amount of garbage collecting in the main city, Sagus Cliffs, which improved overall performance. That's in addition to improved pathing and AI, quest and conversation fixes, and some sound effects that needed to chill.
#TIDES OF NUMENERA FOCUS PC#
I'm certain PC patches are on the way, too, but, for the most part, the game needed more attention on console than on PC.įor console, freezes have been addressed, companion banter wasn't firing off as frequently as it should've been sometimes, and combat spent time in the rebalancing machine.
#TIDES OF NUMENERA FOCUS PATCH#

